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A game theoretic approach to solve multiple group decision making problems with interval-valued intuitionistic fuzzy decision matrices

机译:一种解决多组决策的游戏理论方法,与间隔性直觉模糊决策矩阵解决问题

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摘要

The objective of this paper is to develop a two person zero-sum game theoretic solution approach for multiple attribute group decision making (MAGDM) problems under interval-valued intuitionistic fuzzy environment. In this way, a new order function is introduced to defuzzify the interval-valued intuitionistic fuzzy numbers (IVIFNs) and discuss its properties. In complicated and uncertain group decision-making problems, decision makers face a problem for assessing the group weights for alternatives and attributes. In this paper, the weights of present MAGDM problem with intervalvalued intuitionistic fuzzy decision matrices (matrices in which entries are represented by IVIFNs) are calculated by converting it into a traditional two person zero-sum game problem. Then, the expected score for each alternative is calculated using the optimal solution of this game problem. On the basis of the calculated expected score values, the prespecified alternatives are ranked in order to find the best alternative. The validity and applicability of the developed approach are given by a numerical example.
机译:本文的目的是为间隔value的直觉模糊环境下开发多个属性组决策(MAGDM)问题的两个人零和游戏理论方法。以这种方式,引入了新的阶函数以使间隔值的直觉模糊数(IVIFNS)进行排出并讨论其属性。在复杂和不确定的团体决策问题中,决策者面临评估替代品和属性的组权重的问题。在本文中,通过将其转换成传统的两个人零和游戏问题来计算与intervalvalue的直觉模糊决定矩阵(其中条目表示的矩阵)的当前MAGDM问题的权重。然后,使用该游戏问题的最佳解决方案计算每个替代方案的预期分数。在计算的预期分数值的基础上,预先确定的替代品被排名为找到最佳替代方案。由数值例子给出了开发方法的有效性和适用性。

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