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首页> 外文期刊>International journal of infomation technology and management >Immersive element analysis of the multiplayer online battle arena game genre
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Immersive element analysis of the multiplayer online battle arena game genre

机译:多人在线战斗竞技场游戏类型的沉浸式元素分析

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摘要

>The game industry is the total entertainment industry, which includes its entertainingness and popularity and the future planning industry, which allows to create added value with its neighbouring industry. The main purpose of these games development is improving its competitiveness by making satisfied product for users. To make competitiveness game product, it is needed to classify the interested elements and analyse flow elements correctly. In this study, we deducted the content elements from the multiplayer online battle arena (MOBA) game genre and quantified the importance of subdivided elements of focus group interview and semi-Delphi. Play theory-based MOBA's flow elements is analysed by the quantified value of subdivided elements. By this, we propose the developmental direction about interested elements of the MOBA game genre. This study results can be used for contents satisfaction of MOBA game genre and flow evaluation system.
机译:>游戏产业是娱乐业的整体,包括娱乐性和流行性以及未来的计划产业,它可以为其邻近的产业创造附加值。这些游戏开发的主要目的是通过为用户提供满意的产品来提高其竞争力。为了制作具有竞争力的游戏产品,需要对感兴趣的元素进行分类并正确地分析流程元素。在这项研究中,我们从多人在线战场(MOBA)游戏类型中推导了内容元素,并量化了焦点小组访谈和半德尔福细分元素的重要性。基于细分理论的量化值分析了基于Play理论的MOBA的流量要素。通过这种方式,我们提出了有关MOBA游戏类型感兴趣元素的发展方向。该研究结果可用于MOBA游戏类型和流程评估系统的内容满意度。

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