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首页> 外文期刊>International journal of human-computer interaction >What Makes a Champion: The Behavioral and Neural Correlates of Expertise in Multiplayer Online Battle Arena Games
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What Makes a Champion: The Behavioral and Neural Correlates of Expertise in Multiplayer Online Battle Arena Games

机译:冠军得主:多人在线战场竞技场游戏中行为和神经相关的专门知识

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Despite the popularity of multiplayer online battle arena (MOBA) games, academic research on MOBA is still very limited. The current study aimed to fill this gap by exploring the behavioral and neural correlates of expertise for the most popular MOBA game, League of Legends (LOL). Three groups of LOL players with different expertise levels were recruited, including professional players, background-matched trainees, and age-matched students with no systematic LOL trainings. A series of behavioral tests and questionnaires was used to evaluate their general cognitive skills and their LOL-specific abilities were extracted from the neural activities (Electroencephalographs (EEG)s and Electrocardiographs (ECG)s) recorded during LOL matches. Using the behavioral features, both the students and the trainees could be significantly separated from the professional players (trainees vs. professional players, 61.11%; students vs. professional players, 66.67%), whereas the students and the trainees cannot be distinguished. Using the neural features, all three groups could be well separated with higher classification accuracies (students vs. trainees: 88.24%; trainees vs. professional players, 93.33%; students vs. professional players, 93.75%). The most contributing behavioral and neural indices were revealed as well, including multiple-object tracking capability, mental concentration, visuospatial attention ability, etc. The authors' results for the first time showed the possibility of recognizing MOBA expertise using both behavioral and neural measurements and provided a framework for evaluation, selection, and training of professional MOBA players.
机译:尽管多人在线战场(MOBA)游戏很流行,但是关于MOBA的学术研究仍然非常有限。当前的研究旨在通过探索最流行的MOBA游戏英雄联盟(LOL)的行为和神经相关知识来填补这一空白。招募了三组具有不同专业知识水平的LOL玩家,包括没有系统性LOL培训的专业玩家,背景匹配的受训者和年龄匹配的学生。使用一系列的行为测试和问卷调查来评估他们的一般认知技能,并从LOL比赛期间记录的神经活动(脑电图仪(EEG)和心电图仪(ECG))中提取他们的LOL特定能力。利用行为特征,学生和受训者都可以与专业参与者显着分离(受训者与专业参与者的比率为61.11%;学生与职业者的比率为66.67%),而学生和受训者则无法区分。利用神经特征,可以以较高的分类精度将所有三个组很好地分开(学生与学员:88.24%;学员与职业球员的比率为93.33%;学生与职业球员的比率为93.75%)。行为和神经指标也被揭示出来,包括多目标跟踪能力,精神集中度,视觉空间注意能力等。作者的首次研究结果表明,有可能通过行为和神经测量来识别MOBA专业知识,并且提供了评估,选择和培训专业MOBA运动员的框架。

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