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首页> 外文期刊>International journal of industrial and systems engineering >The dynamic demand game: a Markov state fictitious play approach to a two-echelon supply chain problem under demand uncertainty
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The dynamic demand game: a Markov state fictitious play approach to a two-echelon supply chain problem under demand uncertainty

机译:动态需求博弈:需求不确定情况下马尔可夫状态虚拟化方法解决两级供应链问题

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摘要

We approach a two-echelon supply chain optimisation problem, specifically, a retailer's replenishment problem, which faces stochastic demand. The retailer has to coordinate, beforehand, with his/her supplier on the amount purchased in order to satisfy their demanded quantity and, at the same time, minimise costs due to storage and penalty costs. To solve this problem, a Markov state game was designed and fictitious play, a learning methodology used in game theory, was applied and programmed in Borland C++ Builder 6.0 Enterprise Edition, where software known as 'UN Tech Supply Chain Optimised was generated and produced at a 95% confidence level, better results than those already found in literature for this same problem.
机译:我们处理两级供应链优化问题,特别是面对随机需求的零售商的补货问题。零售商必须事先与他/她的供应商就购买的数量进行协调,以满足他们的需求数量,同时,将由于存储和罚款成本而产生的成本降至最低。为了解决这个问题,设计了一个马尔可夫状态游戏,并在Borland C ++ Builder 6.0企业版中应用了虚拟的玩法(一种用于游戏理论的学习方法)并对其进行了编程,并在此生成并生产了称为“ UN Tech Supply Chain Optimized”的软件。 95%的置信度,比相同问题的文献中已有的结果更好。

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