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What If Devices Take Command: Content Innovation Perspectives for Smart Wearables in the Mobile Ecosystem

机译:如果设备掌控一切:移动生态系统中智能可穿戴设备的内容创新观点

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摘要

The new generation of wearables, marketed as consumer electronics products, can be interpreted as a sign of radical innovation leadership from mobile device producers. Since the appearance of the iPhone -and also later of the iPad-, terminal vendors had lost traction as triggers of innovation within the mobile content ecosystem, giving way to the current platform-based paradigm of leadership. This paper proposes examining the innovation potential of wearable devices on the whole mobile set of actors, starting from a two-scenarios premise: one of sustaining innovation, and a second scenario of more prominent influence. The research finds significant innovating potential for the smart kind of wearables, with a range of influence that can modify the course of all current mobile players. Also, it points at the possibility that a strong development of these items can eventually give birth to a new kind of media, specifically conceived for the wearable experience.
机译:市场上消费类电子产品的新一代可穿戴设备可以解释为移动设备生产商在创新方面处于领先地位的标志。自从iPhone(以及后来的iPad)问世以来,终端供应商已经失去了牵引力,成为移动内容生态系统内创新的触发因素,而让位于当前基于平台的领导范式。本文提出了从两个场景前提出发,研究可穿戴设备在整个行动参与者上的创新潜力:一个场景是持续创新,另一个是影响更大的场景。该研究发现,智能穿戴设备具有巨大的创新潜力,其影响范围可以改变当前所有移动播放器的运行方式。此外,它指出了这些产品的强大发展最终可能催生出一种新型的媒体,这种媒体是专门为可穿戴体验而设计的。

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