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Dijkstra algorithm-based ray tracing for tunnel-like structures

机译:基于Dijkstra算法的隧道状结构光线追踪

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This paper deals with ray tracing in a closed space such as tunnel or underground by using a newly developed simulation method based on the Dijkstra Algorithm (DA). The essence of this method is to modify the proximity-node matrix obtained by DA in terms of three procedures, path-selection, path-linearisation and Line-Of-Sight (LOS) check. The proposed method can be applied to ray tracing in complicated structures ranging from an open space such as Random Rough Surface (RRS) or urban area to a closed space such as tunnel or underground. In case of a closed space, however, more detailed discussions are required than in case of an open space, since especially at a grazing angle of incidence, we have to take account of the effects of floor, ceiling and side walls not only locally but also globally. In this paper, we propose an effective procedure for LOS-check to solve this difficult situation. Numerical examples are shown for traced rays as well as total link-cost distributions in sinusoidal and cross-type tunnels.
机译:本文使用一种新开发的基于Dijkstra算法(DA)的仿真方法来处理诸如隧道或地下等封闭空间中的光线追踪。此方法的本质是根据三个过程(路径选择,路径线性化和视线(LOS)检查)修改DA获得的邻近节点矩阵。所提出的方法可以应用于从开放空间(例如随机粗糙表面(RRS)或市区)到封闭空间(例如隧道或地下)的复杂结构中的光线跟踪。但是,在封闭空间的情况下,与在开放空间的情况下相比,需要进行更详细的讨论,因为特别是在入射掠角的情况下,我们不仅要局部考虑地板,天花板和侧壁的影响,还要考虑到这种影响。在全球范围内。在本文中,我们提出了一种有效的LOS检查程序,以解决这一难题。数值示例显示了正弦形和十字形隧道中的追踪射线以及总链路成本分布。

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