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Utilizing Readily Available and Open Source Libraries to Create a 3D Game Engine

机译:利用现成的开源库创建3D游戏引擎

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摘要

Market 3D engines have all the capabilities needed for developing full-featured 3D simulation and game environments. However, for those in education and small business, it remains a formidable task to acquire the resources needed to purchase or create a development platform with cutting-edge capabilities. Leveraging existing and open-source software libraries can greatly enhance the main application development, freeing developers to focus more on the application concept itself rather than the needed supporting pieces. This article explores the nuances of successfully mixing core code with these third-party libraries in creating a fully functioning development environment. Many steps with accompanying checks-and-balances are involved in creating a game engine, including making choices of which libraries to use, and integrating the core code with third-party libraries. By offering insights into our open source driven process, we help inform the understanding of how game engines may be generated for other educational and small-budget projects.
机译:市场3D引擎具有开发功能齐全的3D模拟和游戏环境所需的所有功能。但是,对于那些从事教育和小型企业的人来说,获得购买或创建具有尖端功能的开发平台所需的资源仍然是一项艰巨的任务。利用现有和开源软件库可以极大地增强主要应用程序的开发,使开发人员可以将精力更多地放在应用程序概念本身上,而不是需要的支持部分上。本文探讨了在创建功能全面的开发环境中成功将核心代码与这些第三方库混合的细微差别。创建游戏引擎涉及许多步骤,并附带制衡措施,包括选择要使用的库以及将核心代码与第三方库集成。通过提供有关我们开源驱动过程的见解,我们有助于了解如何为其他教育和小预算项目生成游戏引擎。

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