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首页> 外文期刊>International journal of gaming and computer-mediated simulations >Conceptualizing Player-Side Emergence in Interactive Games: Between Hardcoded Software and the Human Mind in Papers, Please and Gone Home
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Conceptualizing Player-Side Emergence in Interactive Games: Between Hardcoded Software and the Human Mind in Papers, Please and Gone Home

机译:概念化互动游戏中玩家端的出现:请在硬编码软件与人文之间,请走了

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摘要

The concept of emergence exists in many fields such as Philosophy, Information Science, and Biology. With respect to the modern video game, emergence can potentially manifest as emergent narrative and/or gameplay. In this paper, the authors engage in a critical discussion about what it means for an interactive video game to have emergence. The authors frame the discussion of emergence as a close critical look at the games Papers, Please and Gone Home. From these analyses, the authors propose a concept of "Player-side emergence in games, " in which emergence in the form of narrative is expressible and observable in games which rely not on the game software itself, but also upon the complex system of the human mind for reconstruction of the game experience and a subsequent expression of emergence. The authors contend that such an emergent design consideration is potentially useful for designers who are trying to address the trade-off of Ludo-Narrative Dissonance.
机译:出现的概念存在于许多领域,例如哲学,信息科学和生物学。关于现代视频游戏,出现可能潜在地表现为出现的叙述和/或游戏玩法。在本文中,作者就交互式视频游戏的出现进行了严格的讨论。作者将对出现的讨论作为对《 Papers,Please and Gone Home》游戏的近距离批判性观察。通过这些分析,作者提出了“游戏中玩家方出现”的概念,其中叙事形式的出现在不依赖于游戏软件本身,也依赖于复杂的游戏系统的游戏中是可表达的和可观察的。人性化的游戏体验以及随后出现的表情表达。作者认为,这种新兴的设计考虑因素对于试图解决Ludo-Narrative Dissonance权衡问题的设计师可能很有用。

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