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Assassin's Creed and Transmedia Storytelling

机译:刺客信条和跨媒体讲故事

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摘要

Although, the term itself was coined more than ten years ago by Henry Jenkins, transmedia storytelling still needs to be researched as the terminology has proven to be multi-interpretable. Transmedia storytelling involving computer games is even less-well researched. This article will look into both issues. First it will take a critical look at transmedia storytelling to show the difference between it and other terms such as convergence, cross-media storytelling and radical intertextuality. Next, the article will look at the role of games in transmedia storytelling, focusing on the Assassin's Creed Desmond Saga to determine if games can be used as a narrative element in transmedia storytelling or if games are only a more active way to take part in the story world.
机译:尽管该术语本身是由亨利·詹金斯(Henry Jenkins)于10年前提出的,但由于该术语已被证明具有多种可解释性,因此仍需要研究跨媒体叙事。涉及计算机游戏的跨媒体讲故事的研究还很少。本文将研究这两个问题。首先,它将对跨媒体叙事进行批判性研究,以显示跨媒体叙事与其他术语(例如融合,跨媒体叙事和激进的互文性)之间的区别。接下来,本文将着眼于游戏在跨媒体叙事中的作用,重点是刺客的信条德斯蒙德·萨加(Ascresin's Creed Desmond Saga),以确定游戏是否可以用作跨媒体叙事中的叙事元素,或者游戏是否只​​是更活跃的参与方式。故事世界。

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