首页> 外文期刊>International journal of gaming and computer-mediated simulations >e-Sport as Leverage for Growth Strategy: The Example of League of Legends
【24h】

e-Sport as Leverage for Growth Strategy: The Example of League of Legends

机译:电子竞技作为增长战略的杠杆:以英雄联盟为例

获取原文
获取原文并翻译 | 示例
       

摘要

While e-Sport today becomes a big business and a highly publicized industry, a big business and a highly-publicized industry, it is still studied from a descriptive perspective rather than from an analytical one. In this paper, the author proposes to analyze the relationship between e-Sport and the growth strategy of the game League of Legends (LoL) developed by Riot Games. How competitive community and casual community evolve together? What are the conditions for a virtuous growth? The author deepens the link between the traditional free-to-play dynamics based on acquisitionretention-monetization of players and the dynamics of e-Sport based on managing audience, pro-gamers, competitive events and broadcasting. The author finds that casual players and pro-gamers have specific roles that, combined with an active policy centered on player's experience developed by Riot Games and with a growing media ecosystem, create externalities on each other.
机译:尽管当今的电子竞技已成为一个大企业和一个广为人知的行业,一个大企业和一个广为人知的行业,但它仍然是从描述性角度而不是分析性角度进行研究的。在本文中,作者建议分析Riot Games开发的电子竞技与英雄联盟(LoL)游戏增长策略之间的关系。竞争社区和休闲社区如何共同发展?良性增长的条件是什么?作者加深了基于玩家的获取保留货币化的传统免费比赛动态与基于管理观众,职业玩家,竞赛活动和广播的电子竞技动态之间的联系。作者发现,休闲玩家和职业玩家具有特定的角色,再加上以Riot Games开发的玩家体验为中心的积极政策以及不断发展的媒体生态系统,彼此之间会产生外部性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号