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General distribution of consumers in pure Hotelling games

机译:纯粹Hotelling游戏中消费者的总体分布

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A pure Hotelling game is a spatial competition between a finite number of players who simultaneously select a location in order to attract as many consumers as possible. In this paper, we study the case of a general distribution of consumers on a network generated by a metric graph. Because players do not compete on price, the continuum of consumers shop at the closest player's location. If the number of sellers is large enough, we prove the existence of an approximate equilibrium in pure strategies, and we construct it.
机译:纯粹的Hotelling游戏是有限数量的玩家之间的空间竞争,这些玩家同时选择一个位置以吸引尽可能多的消费者。在本文中,我们研究了由度量图生成的网络上消费者的总体分布情况。由于玩家不参与价格竞争,因此,连续的消费者会在最近的玩家所在位置购物。如果卖方数量足够大,我们证明纯策略中存在一个近似均衡,然后构造它。

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