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Viewing the mobile body as the source of the design process

机译:将移动物体视为设计过程的源头

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摘要

Block and clothing patterns are representations of the body. Though pattern cutting's raison d'etre is a deformable, mobile entity, this discipline has consistently opted to fit the body in the static, standing position. Despite the accomplishments of the deep-rooted paradigm, the positions assumed by the dressed body while in motion are among the factors that cause clothing pressure to increase significantly, resulting in a perception of discomfort. The aim of this study is to represent the body as a mobile entity starting with the development of a mannequin that amalgamates all body movements performed everyday. Favouring a qualitative approach, its design employed techniques are derived from self-portraiture, theoretical sampling, visual somatometry and body shape averaging. A set of blocks was then created for generic garments made of woven textiles; their 'distorted' outlines follow the contours of the mobile body, as reflected on the mannequin. Finally to validate the concept, six women tried the muslin prototypes made from the patterns in wear tests, confirming that they 'expand and shrink' as the muscles and skin do.
机译:衣服和衣服的图案代表了身体。尽管花样裁剪的理由是可变形的,可移动的实体,但该学科始终选择将身体固定在静止的站立位置。尽管实现了根深蒂固的范例,但穿戴式身体在运动中所采取的姿势是导致衣服压力显着增加从而导致不适感的因素之一。这项研究的目的是将人体表示为可移动的实体,从人体模型的开发开始,该人体模型将每天进行的所有人体运动融合在一起。它采用定性方法,其设计采用的技术来自于自我评价,理论采样,视觉体测和身体形状平均。然后为机织纺织品制成的通用服装创建了一组块;它们的“扭曲”轮廓遵循人体模型的轮廓,反映在人体模型上。最终,为了验证这一概念,六名女性尝试了在磨损测试中根据图案制作的平纹细布原型,确认它们像肌肉和皮肤一样“膨胀和收缩”。

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