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The effect of online game design on players' satisfactions

机译:网络游戏设计对玩家满意度的影响

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The aim of this paper is to investigate determinants which affect online players' satisfaction. 514 valid questionnaires are collected as the analysis data from Taiwanese online players. Based on the factor analysis and multiple regressions, the authors classify online game designing attraction as seven types (the smooth and kind art style, the game of comfortable and matching story, copious and complete story structure, whole and agreeable special effect, the difference between controlling role, the convenience of players' interaction and consuming security in game). Results indicate that different kinds of player behaviours (the tendency of experience game and developing society) would have a significantly moderate effect between the attraction of designing OLG and players' satisfaction. Also, this paper finds player behaviours and life styles have a significantly moderate effect between online game designing attraction with players' satisfaction simultaneously.
机译:本文的目的是调查影响在线玩家满意度的决定因素。从台湾在线玩家收集了514份有效问卷作为分析数据。根据因素分析和多元回归,作者将网络游戏设计吸引力分为七种类型(流畅和亲切的艺术风格,舒适和匹配的故事的游戏,丰富完整的故事结构,整体和令人愉悦的特殊效果,控制角色,玩家互动的便利性以及在游戏中消耗安全性)。结果表明,在设计OLG的吸引力与玩家满意度之间,不同类型的玩家行为(体验游戏的趋势和发展中的社会)将具有明显的适度影响。此外,本文还发现,玩家行为和生活方式在在线游戏设计吸引力与玩家满意度之间具有显着的适度影响。

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