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首页> 外文期刊>The international journal of engineering education >Do Video Games Improve Spatial Abilities of Engineering Students?
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Do Video Games Improve Spatial Abilities of Engineering Students?

机译:电子游戏会提高工程专业学生的空间能力吗?

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This paper analyses the relations between the spatial abilities of first year engineering students and the use of certain types of video games. The study was carried out with Mechanical, Electronic and Civil Engineering students at the University of La Laguna (Spain) during the 2007/2008 academic year. An intensive training course on spatial abilities was conducted, using only video games as a learning tool. The video games were used on two different platforms: personal computers (PC) and handheld video games consoles (Nintendo DS). This console was chosen as it was the only one that offered the possibility of playing interactively with the screen, using an electronic pencil. The game chosen was Tetris because there is a PC and a Nintendo version, and it requires spatial abilities to play. Spatial abilities were measured by two tests: the MRT and the DA T: SR From the results obtained, we can conclude that video games are a good strategy for improving spatial abilities.
机译:本文分析了一年级工科学生的空间能力与某些类型的视频游戏的使用之间的关系。该研究是在2007/2008学年期间与西班牙拉古纳大学的机械,电子和土木工程专业的学生一起进行的。仅使用视频游戏作为学习工具,进行了关于空间能力的强化培训课程。这些视频游戏在两个不同的平台上使用:个人计算机(PC)和手持视频游戏机(Nintendo DS)。之所以选择该控制台,是因为它是唯一可以使用电子铅笔与屏幕进行互动播放的控制台。选择的游戏是《俄罗斯方块》,因为它拥有PC和Nintendo版本,并且需要具有空间能力。通过两项测试来衡量空间能力:MRT和DA T:SR从获得的结果中,我们可以得出结论,视频游戏是提高空间能力的良好策略。

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