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Design and Implementation of CoAeLearn Modules for Personalized Game Based-Learning within Computer Architecture Course

机译:CoAeLearn模块的设计和实现,用于基于计算机体系结构课程的个性化基于游戏的学习

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This paper presents personalized game-based modules for Computer Architecture eLearning (CoAeLearn Modules) which integrates personalized learning based on students' learning styles and preferences (individual properties, goals and needs) with elements of multimedia games. Modules are intended for effective and efficient learning on the Computer Architecture Course by means of entertainment incorporated into interactive game-based applications. Furthermore, the CoAeLearn Modules should motivate the students and provide them with challenging games, action and victory. Moreover, the modules allow a visualization of computer architecture elements as well as a traceability of actions stored in the memory registers. The challenge for educational researchers is to determine how to design games which would achieve the instructional objective. Here we present an idea of making the components, integrated in CoAeLearn Modules, which explicitly support learning goals via guidance, directive feedback and multimedia presentation essential for efficient learning. Presenting the modules by entertaining interactive approach, along with a visual indication of the task execution flow, enables the students to master the methods of solving the tasks in various subject areas and surmounting different levels of complexity of teaching material. Multimedia Modules are presented in the form of a software package and Adobe Flash CS4 is used to create multimedia content. The Modules can be distinguished by pedagogical parameters such as: the degree of guidance in the module, a module support by HELP and feedback information about the correct answers.
机译:本文介绍了用于计算机体系结构电子学习的基于游戏的个性化模块(CoAeLearn Modules),该模块将基于学生的学习风格和偏好(个性,目标和需求)的个性化学习与多媒体游戏的元素集成在一起。这些模块旨在通过结合在基于交互式游戏的应用程序中的娱乐功能,在计算机体系结构课程上进行有效而高效的学习。此外,CoAeLearn模块应激励学生,并为他们提供具有挑战性的游戏,动作和胜利。此外,这些模块允许对计算机体系结构元素进行可视化以及对存储在存储器寄存器中的动作进行追溯。教育研究人员面临的挑战是确定如何设计能够实现教学目标的游戏。在这里,我们提出了将组件集成到CoAeLearn模块中的想法,这些组件通过有效学习必不可少的指导,指令反馈和多媒体演示来明确支持学习目标。通过有趣的交互式方法展示模块,以及任务执行流程的直观指示,使学生能够掌握在各个学科领域解决任务的方法,并克服了教材复杂性的不同水平。多媒体模块以软件包的形式提供,并且Adobe Flash CS4用于创建多媒体内容。这些模块可以通过教学参数加以区分,例如:模块中的指导程度,HELP支持的模块以及有关正确答案的反馈信息。

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