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Affective Realism of Animated Films in the Development of Simulation- Based Tutoring Systems

机译:基于模拟的辅导系统开发中的动画电影情感现实主义

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This paper presents a study focused on comparing real actors based scenarios and animated characters based scenarios with respect to their similarity in evoking psychophysiological activity for certain events by measuring galvanic skin response (GSR). In the experiment, one group (n=11) watched the real actors 'film whereas another group (n=7) watched the animated film, which had the same story and dialogue as the real actors 'film. The results have shown that there is no significant difference in the skin conductance response (SCR) scores between the two groups: however, responses significantly differ when SCR amplitudes are taken into account. Moreover, Pearson s correlation reported as high as over 80% correlation between the two groups 'SCRs for certain time intervals. The authors believe that this finding is of general importance for the domain of simulation-based tutoring systems in development of and decisions regarding use of animated characters based scenarios.
机译:本文提出了一项研究,着重比较基于真实演员的场景和基于动画人物的场景,通过测量电流皮肤反应(GSR)来针对某些事件在引发心理生理活动方面的相似性。在实验中,一组(n = 11)观看了真实演员的电影,而另一组(n = 7)观看了动画电影,该电影具有与真实演员的电影相同的故事和对话。结果表明,两组之间的皮肤电导反应(SCR)得分没有显着差异:但是,考虑到SCR幅度,反应明显不同。此外,在某些时间间隔内,两组的SCR之间的Pearson相关性据报道高达80%以上。作者认为,这一发现对于基于仿真的补习系统在开发和决定基于动画人物的场景的使用方面的决策具有普遍意义。

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