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Exergaming for Physical Activity in Online Physical Education

机译:在线体育锻炼中的锻炼

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摘要

For many the thought of students taking an online course conjures up images of students sitting at a computer desk. Students taking online physical education (OLPE) at home may lack opportunities for competitive or cooperative physical activity that are available to students in a traditional setting. Active video games (exergames) can be played over the internet between students. Exergames allow for a new and possibly effective genre of physical activity that offers OLPE students the opportunity to interact in relevant, engaging, and entertaining physical activity with other students. Secondary student (N=124) heart rates were recorded before exergaming, after playing a non-player character, and after playing another student remotely over the internet. The results show that exergaming between students over the internet can raise student heart rates to moderate levels of physical intensity commensurate with guidelines for Physical Intensity for secondary students. Exergames show promise for physical activity in an OLPE course when played against a non-player character and a remote partner.
机译:对于许多人来说,参加在线课程的学生的想法会让人联想到坐在电脑桌旁的学生的形象。在家中进行在线体育教育(OLPE)的学生可能缺乏传统环境中可供学生参加的竞争性或合作性体育活动的机会。活跃的视频游戏(游戏)可以在学生之间通过互联网播放。 Exergames提供了一种新的且可能有效的体育活动类型,这为OLPE学生提供了与其他学生进行相关的,有趣的和娱乐性的体育活动互动的机会。在锻炼前,扮演非玩家角色之后以及在互联网上远程扮演另一个学生之后,记录了中学生(N = 124)的心率。结果表明,互联网上学生之间的锻炼可以使学生的心率提高到中等强度的身体强度,这与中学生的身体强度指南相称。当与非玩家角色和远程伙伴对战时,Exergames有望在OLPE课程中进行体育锻炼。

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