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首页> 外文期刊>International journal of digital multimedia broadcasting >ipProjector: Designs and Techniques for Geometry-Based Interactive Applications Using a Portable Projector
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ipProjector: Designs and Techniques for Geometry-Based Interactive Applications Using a Portable Projector

机译:ipProjector:使用便携式投影仪的基于几何的交互式应用程序的设计和技术

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摘要

We propose an interactive projection system for a virtual studio setup using a single self-contained and portable projection device. The system is named ipProjector, which stands for Interactive Portable Projector. Projection allows special effects of a virtual studio to be seen by live audiences in real time. The portable device supports 360-degree shooting and projecting angles and is easy to be integrated with an existing studio setup. We focus on two fundamental requirements of the system and their implementations. First, nonintrusive projection is performed to ensure that the special effect projections and the environment analysis (for locating the target actors or objects) can be performed simultaneously in real time. Our approach uses Digital Light Processing technology, color wheel analysis, and nearest-neighbor search algorithm. Second, a paired projector-camera system is geometrically calibrated with two alternative setups. The first uses a motion sensor for real-time geometric calibration, and the second uses a beam splitter for scene-independent geometric calibration. Based on a small-scale laboratory setting, experiments were conducted to evaluate the geometric accuracy of the proposed approaches, and an application was built to demonstrate the proposed ipProjector concept. Techniques of special effect rendering are not concerned in this paper.
机译:我们建议使用单个独立且便携式的投影设备为虚拟演播室设置交互式投影系统。该系统名为ipProjector,代表交互式便携式投影仪。投影使现场观众实时观看虚拟演播室的特殊效果。该便携式设备支持360度拍摄和投影角度,易于与现有的摄影棚设置集成。我们关注系统的两个基本要求及其实现。首先,执行非侵入式投影以确保可以同时实时执行特殊效果投影和环境分析(用于定位目标演员或对象)。我们的方法使用了数字光处理技术,色轮分析和最近邻居搜索算法。其次,使用两个替代设置对配对的投影机-摄像机系统进行几何校准。第一种使用运动传感器进行实时几何校准,第二种使用分束器进行与场景无关的几何校准。基于小型实验室设置,进行了实验以评估所提出方法的几何精度,并建立了一个应用程序来演示所提出的ipProjector概念。本文不涉及特殊效果渲染技术。

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    Interaction Technology Laboratory, Department of Electrical Engineering and Information Systems, The University of Tokyo, 7-3-1 Hongo, Bunkyo-ku, Tokyo 113-8656, Japan;

    Interaction Technology Laboratory, Department of Electrical Engineering and Information Systems, The University of Tokyo, 7-3-1 Hongo, Bunkyo-ku, Tokyo 113-8656, Japan;

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