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首页> 外文期刊>International Journal of Control, Automation and Systems >Haptic texture generation using stochastic models and teleoperation
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Haptic texture generation using stochastic models and teleoperation

机译:使用随机模型和遥操作生成触觉纹理

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摘要

In this paper, a method is suggested to generate haptic textures for isotropic surfaces using stochastic models. A Master-Slave tele-haptic system was realized by using two PHANToMs. Moving the stylus of the Master PHANToM by a user caused the Slave to scratch the surface of objects such as sandpaper or printing paper. Force data, generated by using the error between the Master and the Slave positions, were recorded and served as measures of the texture of the object in the remote environment. An estimate of haptic texture was obtained after a simple dynamic compensation of the force data. The haptic texture was modeled using a filter that was designed by analyzing the power-spectrum of estimated texture data. By passing White Gaussian Noise through the filter, virtual texture data could be generated. The forces corresponding to the virtual texture and the real texture by teleoperation were individually delivered through the Master PHANToM to users who were asked to identify or discriminate the corresponding textures. The users’ responses show that the virtual modeled textures were quite similar to the real ones.
机译:本文提出了一种使用随机模型为各向同性表面生成触觉纹理的方法。通过使用两个PHANToM实现了主从式触觉系统。用户移动Master PHANToM的笔针会导致Slave刮擦诸如砂纸或打印纸之类的物体表面。使用主控位置和从属位置之间的误差生成的力数据被记录下来,并用作远程环境中对象纹理的度量。在对力数据进行简单的动态补偿后,可以获得触觉纹理的估计值。使用通过分析估计的纹理数据的功率谱设计的滤波器对触觉纹理进行建模。通过使白高斯噪声通过滤波器,可以生成虚拟纹理数据。通过远程操作将与虚拟纹理和真实纹理相对应的力分别通过Master PHANToM传递给要求识别或区分相应纹理的用户。用户的反馈表明,虚拟建模纹理与真实纹理非常相似。

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