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Imposing Semi-Local Geometric Constraints for Accurate Correspondences Selection in Structure from Motion: A Game-Theoretic Perspective

机译:施加半局部几何约束以从运动中准确地选择结构中的对应关系:博弈论的角度

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摘要

Most Structure from Motion pipelines are based on the iterative refinement of an initial batch of feature correspondences. Typically this is performed by selecting a set of match candidates based on their photometric similarity; an initial estimate of camera intrinsic and extrinsic parameters is then computed by minimizing the reprojection error. Finally, outliers in the initial correspondences are filtered by enforcing some global geometric property such as the epipolar constraint. In the literature many different approaches have been proposed to deal with each of these three steps, but almost invariably they separate the first inlier selection step, which is based only on local image properties, from the enforcement of global geometric consistency. Unfortunately, these two steps are not independent since outliers can lead to inaccurate parameter estimation or even prevent convergence, leading to the well known sensitivity of all filtering approaches to the number of outliers, especially in the presence of structured noise, which can arise, for example, when the images present several repeated patterns. In this paper we introduce a novel stereo correspondence selection scheme that casts the problem into a Game-Theoretic framework in order to guide the inlier selection towards a consistent subset of correspondences. This is done by enforcing geometric constraints that do not depend on full knowledge of the motion parameters but rather on some semi-local property that can be estimated from the local appearance of the image features. The practical effectiveness of the proposed approach is confirmed by an extensive set of experiments and comparisons with state-of-the-art techniques.
机译:Motion管道中的大多数结构都是基于对首批特征对应的迭代优化。通常,这是通过根据其光度相似度选择一组匹配候选来完成的;然后,通过最小化重投影误差,计算出相机内部和外部参数的初始估计。最后,通过执行一些全局几何属性(例如对极约束)来过滤初始对应关系中的异常值。在文献中,已经提出了许多不同的方法来处理这三个步骤中的每一个,但是几乎总是不变地将仅基于局部图像属性的第一内部选择步骤与全局几何一致性的实施分开。不幸的是,这两个步骤不是独立的,因为离群值可能导致参数估计不准确甚至阻止收敛,从而导致所有滤波方法对离群值数量的众所周知的敏感性,特别是在存在结构噪声的情况下,例如,当图像呈现几个重复的图案时。在本文中,我们介绍了一种新颖的立体对应选择方案,该方案将问题投射到了博弈论框架中,以指导将内在选择推向一致的对应子集。这是通过强制执行几何约束来完成的,这些约束不取决于运动参数的全部知识,而是取决于可以从图像特征的局部外观估计的一些半局部属性。通过广泛的实验和与最新技术的比较,证实了该方法的实际有效性。

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