首页> 外文会议>Conference on intelligent systems in design and manufacturing >Imposing geometric constraints on virtual 3D objects within an immersive modeler
【24h】

Imposing geometric constraints on virtual 3D objects within an immersive modeler

机译:在沉浸式建模器中对虚拟3D对象施加几何约束

获取原文

摘要

Abstract: This paper describes an intuitive and efficient way to design not only 3D shapes but also their geometric constraints within an immersive modeler. The fundamental concept of the proposed method is based on our immersive modeler VLEGO II, which allows multiple users to create 3D virtual objects only by assembling simple 3D geometric shapes (shape primitives) like with real toy blocks. In our system, geometric constraints are presented as primitives (constraining primitives) like normal shape primitives, and the geometric constraints are imposed on virtual objects simply by assembling shape and constraining primitives. The system also provides flexible two-handed interaction to support intuitive and efficient manipulations of objects.!7
机译:摘要:本文描述了一种直接有效的方法,不仅可以设计3D形状,还可以在沉浸式建模器中设计其几何约束。拟议方法的基本概念基于我们的身临其境的建模器VLEGO II,该模型允许多个用户仅通过组装简单的3D几何形状(形状图元)和真实的玩具块来创建3D虚拟对象。在我们的系统中,将几何约束表示为像正常形状图元一样的图元(约束图元),并且仅通过组装形状和约束图元即可将几何约束施加到虚拟对象上。该系统还提供了灵活的双手交互功能,以支持对物体进行直观,有效的操作。!7

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号