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Imposing geometric constraints on virtual 3-D objects within an immersive modeler

机译:在沉浸式建模器中对虚拟3-D对象施加几何约束

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This paper describes an intuitive and efficient way to design not only 3-D shapes hut also their geometric constraints within an immersive modeler. The fundamental concept of the proposed method is based on our immersive modeler VLEGO II, which allows multiple users to create 3-D virtual objects only by assembling simple 3-D geometric shapes (shape primitives) like with real toy blocks. In our system, geometric constraints are presented as primitives (constraining primitives) like normal shape primitives, and the geometric constraints are imposed on virtual objects simply by assembling shape and constraining primitives. The system also provides flexible two-handed interaction to support intuitive and efficient manipulations of objects.
机译:本文介绍了一种直观和有效的方式,不仅设计3-D形状小屋也是它们在沉浸式建模中的几何约束。该方法的基本概念基于我们的沉浸式建模者Vlego II,它允许多个用户仅通过使用真实玩具块组装简单的3-D几何形状(形状原语)来创建三维虚拟物体。在我们的系统中,几何约束被呈现为像正常形状原语的基元(约束基元),并且只需通过组装形状和约束基元施加在虚拟对象上的几何约束。该系统还提供灵活的双手交互,以支持直观和有效的物体操纵。

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