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首页> 外文期刊>International journal of computer vision and iImage processing >A Framework for Interactive 3D Rendering on Mobile Devices
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A Framework for Interactive 3D Rendering on Mobile Devices

机译:移动设备上交互式3D渲染的框架

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摘要

Although mobile devices have now become an important computing platform, however most of them still lack hardware accelerated graphics. Therefore, interactive 3D rendering on these devices is a difficult task This paper describes different approaches for 3D rendering on mobile devices and the associated challenges. It then investigates different solutions to resolve these problems and proposes a framework that uses Image Based Rendering (IBR) technique to render interactive 3D graphics on mobile devices. Further, the performance of proposed framework is comparedwith Geometry Based Rendering (GBR). The experimental results show that the proposed framework performs better than the geometry-based techniques in terms of rendering time, visual quality and memory requirements. The results also show that the rendering time of the proposed framework is independent of the scene complexity. The experiments are performed in Java Platform Micro Edition (JavaME) environment with Sun JavaME Phone emulator.
机译:尽管移动设备现在已经成为重要的计算平台,但是其中大多数仍然缺少硬件加速的图形。因此,在这些设备上进行交互式3D渲染是一项艰巨的任务。本文介绍了在移动设备上进行3D渲染的不同方法以及相关的挑战。然后,它研究了解决这些问题的不同解决方案,并提出了一个使用基于图像的渲染(IBR)技术在移动设备上渲染交互式3D图形的框架。此外,将提出的框架的性能与基于几何的渲染(GBR)进行了比较。实验结果表明,提出的框架在渲染时间,视觉质量和内存需求方面比基于几何的技术表现更好。结果还表明,所提出框架的渲染时间与场景复杂度无关。实验是在带有Sun JavaME Phone模拟器的Java Platform Micro Edition(JavaME)环境中执行的。

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