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A framework for remote rendering of 3-D scenes on limited mobile devices

机译:在有限的移动设备上远程渲染3D场景的框架

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This paper describes a networked three-dimensional (3-D) rendering framework that allows low-powered mobile devices to simulate the interactive rendering of remote dense 3-D environment. The framework is based on 3-D image warping, especially suited to low-resolution screens and involves the transmission of sparse residual images. The use of an oversized reference image, superview, to cope with the visibility gap errors and the acceleration techniques aimed at improving the frame-rates are explored. It is shown that the described framework offers a potential alternative for interactive rendering of remote 3-D environment on low-powered clients where the triangle mesh display is impractical.
机译:本文介绍了一种网络化的三维(3-D)渲染框架,该框架允许低功耗移动设备模拟远程密集3-D环境的交互式渲染。该框架基于3-D图像变形,特别适合于低分辨率屏幕,并且涉及稀疏残差图像的传输。探索了使用超大参考图像Superview来应对可见性间隙误差和旨在改善帧速率的加速技术。结果表明,所描述的框架为在三角网格显示不可行的低功率客户端上交互式渲染远程3-D环境提供了潜在的替代方法。

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