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Earth science learning in SMALLab: A design experiment for mixed reality

机译:SMALLab中的地球科学学习:混合现实的设计实验

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Conversational technologies such as email, chat rooms, and blogs have made the transition from novel communication technologies to powerful tools for learning. Currently virtual worlds are undergoing the same transition. We argue that the next wave of innovation is at the level of the computer interface, and that mixed-reality environments offer important advantages over prior technologies. Thus, mixed reality is positioned to have a broad impact on the future of K-12 collaborative learning. We propose three design imperatives that arise from our ongoing work in this area grounded in research from the learning sciences and human-computer interaction. By way of example, we present one such platform, the Situated Multimedia Arts Learning Lab [SMALLab]. SMALLab is a mixed-reality environment that affords face-to-face interaction by colocated participants within a mediated space. We present a recent design experiment that involved the development of a new SMALLab learning scenario and a collaborative student participation framework for a 3-day intervention for 72 high school earth science students. We analyzed student and teacher exchanges from classroom sessions both during the intervention and during regular classroom instruction and found significant increases in the number of student-driven exchanges within SMALLab. We also found that students made significant achievement gains. We conclude that mixed reality can have a positive impact on collaborative learning and that it is poised for broad dissemination into mainstream K-12 contexts.
机译:电子邮件,聊天室和博客等会话技术已从新颖的通信技术过渡到功能强大的学习工具。当前虚拟世界正在经历相同的转变。我们认为,下一波创新浪潮是在计算机接口级别,混合现实环境比现有技术具有重要优势。因此,混合现实将对K-12合作学习的未来产生广泛影响。我们基于在学习科学和人机交互方面的研究,提出了我们在该领域正在进行的工作中产生的三个设计要求。举例来说,我们介绍了一个这样的平台,即多媒体多媒体艺术学习实验室[SMALLab]。 SMALLab是一个混合现实的环境,可通过位于调解空间中的同一地点的参与者进行面对面的交互。我们提出了一个近期的设计实验,其中涉及开发新的SMALLab学习场景和协作学生参与框架,以对72名高中地球科学专业学生进行为期3天的干预。我们分析了干预期间和常规课堂教学期间课堂会议中的学生和老师交流,发现SMALLab内部以学生为主导的交流数量显着增加。我们还发现,学生取得了显著成就。我们得出的结论是,混合现实可以对协作学习产生积极影响,并且有望将其广泛传播到主流的K-12环境中。

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