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Fractal Analysis of Stealthy Pathfinding Aesthetics

机译:隐身寻路美学的分形分析

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This paper uses a fractal model to analyze aesthetic values of a new class of obstacle-prone or "stealthy" pathfinding which seeks to avoid detection, exposure, openness, and so forth in videogames. This study is important since in general the artificial intelligence literature has given relatively little attention to aesthetic outcomes in pathfinding. The data we report, according to the fractal model, suggests that stealthy paths are statistically significantly unique in relative aesthetic value when compared to control paths. We show furthermore that paths generated with different stealth regimes are also statistically significantly unique. These conclusions are supported by statistical analysis of model results on experimental trials involving pathfinding in randomly generated, multiroom virtual worlds.
机译:本文使用分形模型来分析一类新的容易发生障碍或“隐身”寻路的美学价值,该寻路试图避免在视频游戏中进行探测,暴露,开放等。这项研究很重要,因为在一般情况下,人工智能文献对寻路的美学成果的关注相对较少。根据分形模型,我们报告的数据表明,与控制路径相比,隐身路径在相对美学价值上具有统计学上的显着唯一性。我们进一步证明,在不同的隐身体制下产生的路径在统计上也非常独特。这些结论得到对涉及随机生成的多房间虚拟世界中寻路的实验结果的模型结果的统计分析的支持。

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