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Enhancing Artificial Intelligence on a Real Mobile Game

机译:在真实的手机游戏中增强人工智能

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摘要

Mobile games represent a killer application that is attracting millions of subscribers worldwide. One of the aspects crucial to the commercial success of a game is ensuring an appropriately challenging artificial intelligence (Al) algorithm against which to play. However, creating this component is particularly complex as classic search Al algorithms cannot be employed by limited devices such as mobile phones or, even on more powerful computers, when considering imperfect information games (i.e., games in which participants do not a complete knowledge of the game state at any moment). In this paper, we propose to solve this issue by resorting to a machine learning algorithm which uses profiling functionalities in order to infer the missing information, thus making the Al able to efficiently adapt its strategies to the human opponent. We studied a simple and computationally light machine learning method that can be employed with success, enabling Al improvements for imperfect information games even on mobile phones. We created a mobile phone-based version of a game called Ghosts and present results which clearly show the ability of our algorithm to quickly improve its own predictive performance as far as the number of games against the same human opponent increases.
机译:手机游戏是一个杀手级应用,正在吸引全球数百万的订户。对游戏的商业成功至关重要的方面之一就是要确保对游戏进行适当挑战的人工智能(Al)算法。但是,创建此组件特别复杂,因为在考虑不完善的信息游戏(即参与者不完全了解游戏的信息的游戏)时,诸如移动电话之类的有限设备甚至是功能更强大的计算机都无法采用经典的搜索A1算法。游戏状态)。在本文中,我们建议通过诉诸一种机器学习算法来解决此问题,该算法使用配置文件功能来推断丢失的信息,从而使Al能够有效地将其策略适应人类对手。我们研究了一种简单的计算轻量级的机器学习方法,该方法可以成功应用,即使在手机上,也可以改进不完善的信息游戏的Al。我们创建了一个名为Ghosts的基于手机的游戏,并给出了结果,清楚地表明了我们的算法能够在与同一个人类对手对抗的游戏数量增加的情况下快速提高其自身的预测性能。

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    Department of Pure and Applied Mathematics, University of Padova, Via Trieste 63, 35131 Padova, Italy;

    Department of Pure and Applied Mathematics, University of Padova, Via Trieste 63, 35131 Padova, Italy;

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