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Enhancing Artificial Intelligence on a Real Mobile Game

机译:在真实的手机游戏中增强人工智能

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Mobile games represent a killer application that is attracting millions of subscribers worldwide.One of the aspects crucial to the commercial success of a game is ensuring an appropriatelychallenging artificial intelligence (AI) algorithm against which to play. However, creating thiscomponent is particularly complex as classic search AI algorithms cannot be employed by limiteddevices such as mobile phones or, even on more powerful computers, when considering imperfectinformation games (i.e., games in which participants do not a complete knowledge of the gamestate at any moment). In this paper, we propose to solve this issue by resorting to a machinelearning algorithm which uses profiling functionalities in order to infer the missing information,thus making the AI able to efficiently adapt its strategies to the human opponent. We studied asimple and computationally light machine learning method that can be employed with success,enabling AI improvements for imperfect information games even on mobile phones. We created amobile phone-based version of a game calledGhostsand present results which clearly show theability of our algorithm to quickly improve its own predictive performance as far as the number ofgames against the same human opponent increases.
机译:手机游戏代表着一个杀手级应用,吸引了全球数百万的订户。对于游戏的商业成功而言,至关重要的方面之一就是确保可以针对性地挑战具有挑战性的人工智能(AI)算法。但是,创建此组件特别复杂,因为在考虑信息不完善的游戏(即参与者在任何时候都不完全了解游戏状态的游戏)中,经典搜索AI算法无法被有限的设备(例如手机)使用,甚至无法在功能更强大的计算机上使用。时刻)。在本文中,我们建议通过使用一种机器学习算法来解决此问题,该算法使用概要分析功能来推断丢失的信息,从而使AI能够有效地将其策略适应人类对手。我们研究了可以成功使用的简单且计算轻便的机器学习方法,即使在手机上也可以通过AI改进不完美的信息游戏。我们创建了一款基于手机的游戏,称为Ghosts,并给出了结果,清楚地表明了我们的算法能够快速提高自身的预测性能,因为与同一个人类对手的游戏次数增加了。

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