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Tactical Agent Personality

机译:战术特工人格

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摘要

This paper proposes a novel agent personality representation model used to provide interagent adaptation in modern games, coined as the Tactical Agent Personality (TAP). The TAP represents the tactical footprints of a game agent using a weighted network of actions. Directly using the action probabilities to model an agent's personality, removes the time and effort required by experts to craft the model as well as eliminates the performance dependency on expert knowledge. The effectiveness, versatility, generality, scalability, and robustness claims of the TAP architecture and its variations are applied and evaluated across a variety of game scenarios, namely, First-person shooters (FPSs), real-time strategy (RTS) games, and role-playing games (RPG), where they are shown to exhibit plausible adaptive behavior.
机译:本文提出了一种新颖的特工个性表示模型,用于在现代游戏中提供特工间的适应性,被称为战术特工个性(TAP)。 TAP使用加权的行动网络表示游戏代理商的战术足迹。直接使用动作概率来建模座席人格,省去了专家制作模型所需的时间和精力,并消除了对专家知识的绩效依赖。 TAP架构及其变体的有效性,多功能性,通用性,可扩展性和健壮性声明在各种游戏场景(即第一人称射击游戏(FPS),实时策略(RTS)游戏和角色扮演游戏(RPG),在其中可以表现出合理的适应性行为。

著录项

  • 来源
    《International journal of computer games technology》 |2011年第2011期|p.2.1-2.16|共16页
  • 作者

    Chek Tien Tan; Ho-lun Cheng;

  • 作者单位

    Games Studio, Center for Human Centred Technology Design, School of Software, Faculty of Engineering and Information Technology, University of Technology, Sydney, Building 10, Level 4 Broadway NSW 2007, Australia;

    Department of Computer Science, National University of Singapore, 3 Science Drive 2, Singapore 117543;

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