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Tactical Agent Personality

机译:战术特工人格

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摘要

This paper proposes a novel agent personality representation model used to provide interagent adaptation in modern games, coined as the Tactical Agent Personality (TAP). The TAP represents the tactical footprints of a game agent using a weighted network of actions. Directly using the action probabilities to model an agent's personality, removes the time and effort required by experts to craft the model as well as eliminates the performance dependency on expert knowledge. The effectiveness, versatility, generality, scalability, and robustness claims of the TAP architecture and its variations are applied and evaluated across a variety of game scenarios, namely, First-person shooters (FPSs), real-time strategy (RTS) games, and role-playing games (RPG), where they are shown to exhibit plausible adaptivebehavior.
机译:本文提出了一种新颖的特工个性表示模型,用于在现代游戏中提供特工间的适应,称为战术特工个性(TAP)。 TAP使用加权的行动网络表示游戏代理商的战术足迹。直接使用动作概率来建模座席人格,省去了专家制作模型所需的时间和精力,并消除了对专家知识的绩效依赖。 TAP架构及其变体的有效性,多功能性,通用性,可扩展性和健壮性声明在各种游戏场景中进行应用和评估,例如第一人称射击游戏(FPS),实时策略(RTS)游戏和角色扮演游戏(RPG),表现出合理的适应性行为。

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