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Building and Improving Tactical Agents in Real Time through a Haptic-Based Interface

机译:通过基于触觉的界面实时构建和改进战术特工

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This article describes and evaluates an approach to create and/or improve tactical agents through direct human interaction in real time through a force-feedback haptic device. This concept takes advantage of a force-feedback joystick to enhance motor skill and decision-making transfer from the human to the agent in real time. Haptic devices have been shown to have high bandwidth and sensitivity. Experiments are described for this new approach, named Instructional Learning. It is used both as a way to build agents from scratch as well as to improve and/or correct agents built through other means. The approach is evaluated through experiments that involve three applications of increasing complexity - chasing a fleer (Chaser), shepherding a flock of sheep into a pen (Sheep), and driving a virtual automobile (Car) through a simulated road network. The results indicate that in some instances, instructional learning can successfully create agents under some circumstances. However, instructional learning failed to build and/or improve agents in other instances. The Instructional Learning approach, the experiments, and their results are described and extensively discussed.
机译:本文介绍并评估一种通过力反馈触觉设备通过实时的直接人类交互来创建和/或改进战术代理的方法。该概念利用力反馈操纵杆来增强运动技能,并实时地将决策权从人转移到代理人。触觉设备已显示具有高带宽和高灵敏度。实验描述了这种称为教学学习的新方法。它既可以用作从头开始构建代理的方式,也可以用来改进和/或纠正通过其他方式构建的代理。通过涉及三个日益增加的复杂性的实验对这种方法进行了评估-追逐flerer(追赶者),将羊群牧羊成笔(Sheep)以及通过模拟道路网络驾驶虚拟汽车(Car)。结果表明,在某些情况下,指导性学习可以在某些情况下成功创建代理。但是,在其他情况下,指导性学习未能建立和/或改进代理。教学学习方法,实验及其结果进行了描述和广泛讨论。

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