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Single- versus Multiobjective Optimization for Evolution of Neural Controllers in Ms. Pac-Man

机译:吃豆人女士神经控制器进化的单目标与多目标优化

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摘要

The objective of this study is to focus on the automatic generation of game artificial intelligence (AI) controllers for Ms. Pac-Man agent by using artificial neural network (ANN) and multiobjective artificial evolution. The Pareto Archived Evolution Strategy (PAES) is used to generate a Pareto optimal set of ANNs that optimize the conflicting objectives of maximizing Ms. Pac-Man scores (screen-capture mode) and minimizing neural network complexity. This proposed algorithm is called Pareto Archived Evolution Strategy Neural Network or PAESNet. Three different architectures of PAESNet were investigated, namely, PAESNet with fixed number of hidden neurons (PAESNet_F), PAESNet with varied number of hidden neurons (PAESNet_V), and the PAESNet with multiobjective techniques (PAESNet_M). A comparison between the single- versus multiobjective optimization is conducted in both training and testing processes. In general, therefore, it seems that PAESNet-F yielded better results in training phase. But the PAESNet_M successfully reduces the runtime operation and complexity of ANN by minimizing the number of hidden neurons needed in hidden layer and also it provides better generalization capability for controlling the game agent in a nondeterministic and dynamic environment.
机译:这项研究的目的是通过使用人工神经网络(ANN)和多目标人工进化,着重于为Pac-Man代理人自动生成游戏人工智能(AI)控制器。帕累托档案进化策略(PAES)用于生成帕累托最优的ANN集,该集合优化了最大化Pac-Man评分(屏幕捕获模式)和最小化神经网络复杂性的相互冲突的目标。提出的算法称为Pareto存档进化策略神经网络或PAESNet。研究了PAESNet的三种不同体系结构,即具有固定数量的隐藏神经元的PAESNet(PAESNet_F),具有不同数量的隐藏神经元的PAESNet(PAESNet_V)和具有多目标技术的PAESNet(PAESNet_M)。在训练和测试过程中都进行了单目标优化与多目标优化之间的比较。因此,通常来说,PAESNet-F在训练阶段似乎会产生更好的结果。但是,PAESNet_M通过最小化隐藏层所需的隐藏神经元数量,成功降低了ANN的运行时间操作和复杂性,并且还提供了更好的泛化能力,用于在不确定性和动态环境中控制游戏代理。

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  • 来源
    《International journal of computer games technology》 |2013年第2013期|170914.1-170914.7|共7页
  • 作者单位

    Evolutionary Computing Laboratory, School of Engineering and Information Technology, Universiti Malaysia, Jalan (UMS), 88400 Kota Kinabalu, Sabah, Malaysia;

    Evolutionary Computing Laboratory, School of Engineering and Information Technology, Universiti Malaysia, Jalan (UMS), 88400 Kota Kinabalu, Sabah, Malaysia;

    Evolutionary Computing Laboratory, School of Engineering and Information Technology, Universiti Malaysia, Jalan (UMS), 88400 Kota Kinabalu, Sabah, Malaysia;

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