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Kinect-Based Exergames Tailored to Parkinson Patients

机译:专为帕金森病患者量身定制的基于Kinect的游戏

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Parkinsons disease (PD) is a progressive neurodegenerative movement disorder where motor dysfunction gradually increases. PD-specific dopaminergic drugs can ameliorate symptoms, but neurologists also strongly recommend physiotherapy combined with regular exercise. As there is no known cure for PD, traditional rehabilitation programs eventually tire and bore patients to the point of losing interest and dropping out of those programs just because of the predictability and repeatability of the exercises. This can be avoided with the help of current technology, character-based, interactive 3D games promote physical training in a nonlinear fashion, and can provide experiences that change each time the game is played. Such "exergames" (a combination of the words "exercise" and "game") challenge patients into performing exercises of varying complexity in a playful and interactive environment. In this work we present a Unity3D-based platform hosting two exergames tailored to PD patients with mild to moderate symptoms. The platform employs Microsoft Kinect, an affordable off-the-shelf motion capture sensor that can be easily installed in both home and clinical settings. Platform navigation and gameplay rely on a collection of gestures specifically developed for this purpose and are based upon training programs tailored to PD. These gestures employ purposeful, large-amplitude movements intended to improve postural stability and reflexes and increase upper and lower limb mobility. When the patient's movements, as detected by Kinect, "match" a preprogrammed gesture, an onscreen 3D cartoon avatar responds according to the game context at hand. In addition, ingame decision-making aims at improving cognitive reaction.
机译:帕金森病(PD)是一种进行性神经退行性运动障碍,其中运动功能障碍逐渐加重。 PD特异性的多巴胺能药物可以缓解症状,但是神经科医生也强烈建议物理疗法结合定期运动。由于尚无治疗PD的已知疗法,传统的康复计划最终会使患者感到厌倦,甚至使患者感到厌倦,以至于由于锻炼的可预测性和可重复性而放弃了这些计划。借助当前技术可以避免这种情况,基于角色的交互式3D游戏以非线性方式促进身体训练,并且可以提供每次玩游戏时都会改变的体验。这样的“游戏”(单词“运动”和“游戏”的组合)挑战患者在娱乐和互动的环境中进行各种复杂性的锻炼。在这项工作中,我们提出了一个基于Unity3D的平台,该平台托管了两个针对轻度至中度症状的PD患者量身定制的游戏。该平台采用Microsoft Kinect,这是一种价格适中的现成运动捕捉传感器,可以轻松安装在家庭和临床环境中。平台导航和游戏玩法依赖于专门为此目的开发的手势集合,并且基于针对PD量身定制的培训程序。这些手势采用有目的的大幅度运动,旨在改善姿势稳定性和反射能力,并增加上肢和下肢的活动能力。当Kinect检测到患者的动作“匹配”预先编程的手势时,屏幕上的3D卡通头像会根据手头的游戏环境做出响应。此外,游戏中的决策旨在改善认知反应。

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  • 来源
    《International journal of computer games technology》 |2018年第2018期|2618271.1-2618271.14|共14页
  • 作者单位

    Department of Informatics Engineering, Technological Educational Institute of Crete, Heraklion, Crete, Greece;

    Department of Informatics Engineering, Technological Educational Institute of Crete, Heraklion, Crete, Greece;

    Institute of Computer Science, Foundation for Research and Technology-Hellas (FORTH), Vassilika Vouton, Heraklion, Crete, Greece;

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  • 入库时间 2022-08-18 03:55:25

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