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Interactive rendering of light scattering in dust molecules using particle systems

机译:使用粒子系统交互式渲染尘埃分子中的光散射

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摘要

In this paper introduces a technique for rendering effect of the volumetric lighting in dusty atmosphere using particle systems. Despite numerous techniques has been proposed for rendering these effects but still lack realism in the interactive applications. This technique is based on the sampling planes to compute radiance transport equation and use dynamic model of the dust. The scattering of light is computed by using fragment shaders and 2D texture by making use of the graphics hardware, while using ParticleEngine technique generates the dust. The technique is efficient and accurate to mimic a realistic scenes have effect such as scattering of light in dust molecules. In addition to, volumetric shadows are created resulting of density and size particles within participating media. Therefore, scattering of light is generated in presence dusty media that lead to provide visual clue closer to realistic.
机译:本文介绍了一种使用粒子系统在尘土飞扬的环境中渲染体积照明效果的技术。尽管已经提出了许多技术来渲染这些效果,但是在交互式应用程序中仍然缺乏现实性。该技术基于采样平面来计算辐射传输方程并使用粉尘动力学模型。通过使用片段着色器和2D纹理(通过使用图形硬件)来计算光的散射,同时使用ParticleEngine技术生成灰尘。该技术有效且准确地模拟了逼真的场景,例如尘埃分子中的光散射。此外,还会由于参与介质中的密度和大小粒子而产生体积阴影。因此,在存在多尘介质的情况下会产生光散射,从而导致提供的视觉线索更接近实际。

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