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A review of computational toys and kits for young children

机译:幼儿计算玩具和套件的评论

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This paper presents a review of computational toys and kits that enable young children (ages 7 years old and under) to explore computational ideas and practices. We collected 30 computational kits, including 13 physical kits, 8 virtual kits, and 9 hybrid kits, and performed a qualitative analysis of these kits. We examined the kits across four different perspectives: how they are designed, how they support children to explore computational concepts and practices, how they enable children to engage in a range of projects and activities, and how they enable children to explore other domains of knowledge. Based on the analysis, we present design suggestions and opportunities to expand the possibilities in what computational ideas and other domains of knowledge children can explore, how children can engage in computing, and what kinds of projects children can make. While many kits enable the exploration of some computational concepts and practices, we see opportunities to expand how these concepts can be supported, as well as the new concepts and domains children could explore. We also see possibilities to include new modes of expression such as body motion or new media such as light and sound. Finally, we see possibilities for whom designers can better support, such as more explicit roles for adult caregivers and expanding possibilities for children from underrepresented groups in computing. This qualitative study reveals the commonalities across existing kits and highlights ways for designers and researchers to expand the possibilities for children to create, explore, and play with computing.
机译:本文介绍了使儿童(7岁以下)能够探索计算思想和实践的计算玩具和工具包。我们收集了30个计算套件,包括13个物理套件,8个虚拟套件和9个混合套件,并对这些套件进行了定性分析。我们从四个不同的角度检查了这些工具包:它们的设计方式,如何支持儿童探索计算概念和实践,如何使儿童参与一系列项目和活动以及如何使儿童探索其他知识领域。基于分析,我们提出了设计建议和机会,以扩大儿童可以探索的计算思想和其他知识领域,儿童如何参与计算以及儿童可以进行哪些项目的可能性。尽管有许多工具包可以探索一些计算概念和实践,但我们看到了扩展如何支持这些概念以及儿童可以探索的新概念和领域的机会。我们还看到了包括新的表达方式(例如身体运动)或新媒体(例如光和声音)的可能性。最终,我们看到了设计师可以更好地支持的可能性,例如成年照护者的角色更加明确,以及计算领域中代表性不足的孩子的可能性不断扩大。这项定性研究揭示了现有工具包的共性,并突出了设计师和研究人员扩大儿童创造,探索和玩耍计算机的可能性的方式。

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