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Embedded figures in stories (EFiS): A method to observe preschoolers' interactions with spatial manipulatives

机译:故事中的嵌入式人物(EFiS):一种观察学龄前儿童与空间操纵物互动的方法

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Technologies that aim to support preschool children's learning are emerging rapidly in the industry. However, the developmental needs and abilities of children under 4 years old have been insufficiently taken into account in the early stages of technology design. This paper addresses this gap in the child-computer interaction field by exploring how children between the ages of 2 and 4 years old interact with spatial manipulatives that facilitate their early spatial learning. To this end, we developed Embedded Figures in Stories (EFiS) method to elicit age specific knowledge about preschoolers' spatial skills (i.e., mental rotation) and inform child-tangible interaction (CTI) design. To develop EFiS method, we modified intervention techniques for early spatial learning found in cognitive developmental studies and incorporated these into design methods used in CTI. In this paper, we first present an argument for why CTI design with and for preschoolers is important for early spatial learning. Second, we describe our method and how we applied it in a case study. Then, we discuss the potential opportunities and limitations of using the EFiS method, along with design guidelines for future use of the method. This study mainly contributes to design methods to extract age specific knowledge about very young children's spatial thinking skills, which lay a basis for further STEAM (Science, Technology, Engineering, Arts, and Mathematics) achievements.
机译:旨在支持学龄前儿童学习的技术在业界迅速兴起。但是,在技术设计的早期阶段,并没有充分考虑4岁以下儿童的发展需求和能力。本文通过探讨2至4岁的儿童如何与空间操作员进行交互以促进他们的早期空间学习,来解决儿童与计算机交互领域中的这一空白。为此,我们开发了故事中的嵌入式数字(EFiS)方法,以获取有关学龄前儿童空间技能(即心理旋转)的特定年龄知识,并为儿童有形互动(CTI)设计提供信息。为了开发EFiS方法,我们修改了在认知发展研究中发现的用于早期空间学习的干预技术,并将其整合到CTI中使用的设计方法中。在本文中,我们首先提出一个论点,说明为什么与学龄前儿童一起进行的CTI设计对于早期空间学习很重要。其次,我们描述了我们的方法以及如何在案例研究中应用它。然后,我们讨论了使用EFiS方法的潜在机会和局限性,以及设计方法的未来使用指南。这项研究主要有助于设计方法,以提取有关年龄很小的孩子的空间思维技能的特定年龄知识,从而为进一步的STEAM(科学,技术,工程,艺术和数学)成就奠定基础。

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