...
首页> 外文期刊>International Journal of Architectural Computing >Worth a Thousand Words? The Usefulness of Immersive Virtual Reality for Learning in Cultural Heritage Settings
【24h】

Worth a Thousand Words? The Usefulness of Immersive Virtual Reality for Learning in Cultural Heritage Settings

机译:值得一千个单词吗?沉浸式虚拟现实在文化遗产环境中学习的有用性

获取原文
获取原文并翻译 | 示例
   

获取外文期刊封面封底 >>

       

摘要

The goal of this paper is to investigate whether immersive virtual reality is suitable for learning about archaeology and the past in cultural heritage settings. To that end it presents the conclusions related to learning from the visitors' survey undertaken in 2007 by the Museology Laboratory of the University of the Aegean at the Hellenic Cosmos (the exhibition centre of the Foundation of the Hellenic World) in Athens, and contrasts these with other similar studies. This project was aimed at comparing the learning outcomes, perception and use by audiences of two different virtual reality systems and a related exhibition. It included qualitative and quantitative analysis of the data gathered through in situ observations, interviews with museum educators and face-to-face questionnaires with visitors. The results confirmed that, as previous studies have shown, virtual reality systems allow a different kind of learning, but also questioned the common believe about their advantage for children in comparison with other interpretation methods.
机译:本文的目的是研究沉浸式虚拟现实是否适合在文化遗产环境中学习考古学和过去。为此,它提出了与2007年雅典爱琴海大学宇宙博物馆(希腊世界基金会的展览中心)的博物馆研究人员进行的访问者调查有关的学习结论,并对这些结论进行了对比。与其他类似的研究。该项目旨在比较两种不同虚拟现实系统的观众的学习成果,感知和使用情况以及相关展览。它包括对通过现场观察收集的数据进行定性和定量分析,与博物馆教育者的访谈以及与访问者面对面的问卷调查。结果证实,如先前的研究所示,虚拟现实系统允许进行不同类型的学习,但也使人们普遍认为,与其他解释方法相比,虚拟现实系统对儿童的优势。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号