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A Model of Leadership Behavior in Massively Multiplayer Online Role-Playing Games

机译:大型多人在线角色扮演游戏中的领导行为模型

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Based on self-monitoring theory, this study integrates the constructs of group climate, game design, leadership self-efficacy, and leadership experiences to investigate leadership behavior in MMORPGs. The authors adopted questionnaires (138 samples) as a means to observe leadership behaviors in MMORPGs. The research results show that group climate, game design and leadership self-efficacy have a positive influence on leadership. From a theoretical viewpoint, the authors 'studies confirm that leaders adjust and control their behavior according to what kind of group climate they perceive, how confidently they act as leaders and what functions are provided by the online game system. A practical implication of this study is that MMORPGs provide an opportunity for players to effectively and quickly learn leadership skills. The authors suggest that leaders who are lacking in social skills initiate social interactions with others on MMORPGs; this can help them develop leadership self-efficacy or manage their team through effective game designs.
机译:基于自我监控理论,本研究综合了团队氛围,游戏设计,领导者自我效能感和领导力体验的构造,以调查大型多人在线角色扮演游戏中的领导行为。作者采用问卷(138个样本)作为观察大型多人在线角色扮演游戏中领导行为的手段。研究结果表明,团队氛围,游戏设计和领导者自我效能感对领导力具有积极影响。从理论上讲,作者的研究证实,领导者可以根据他们所感知的群体氛围,他们作为领导者的信心程度以及在线游戏系统提供的功能来调整和控制他们的行为。这项研究的实际意义在于,MMORPG为玩家提供了一个有效而快速地学习领导技能的机会。作者认为,缺乏社交技能的领导者会在MMORPG上发起与他人的社交互动。这可以帮助他们发展领导才能,或者通过有效的游戏设计来管理团队。

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