...
首页> 外文期刊>International energy journal >Energy saving by gamification method: Case study at a public school, Thailand
【24h】

Energy saving by gamification method: Case study at a public school, Thailand

机译:通过游戏化方法节能:泰国一所公立学校的案例研究

获取原文
获取原文并翻译 | 示例
   

获取外文期刊封面封底 >>

       

摘要

Nowadays, Thailand has a problem of insufficient energy supply, which has caused Thailand an energy insecurity problem. So the Government of Thailand has announced to all government agencies, including public schools, to reduce their energy consumption. However, it is not simple to fulfill this task due to many obstacles, called "Barriers". The purpose of this paper is to examine the effectiveness of a gamification method, which enables schools to create energy saving behavior among its students. A pilot case study was programmed at Sri Ayudhya School where a game named "Power School" was played by 134 students and the data collected using CCTV and questionnaires. Paired t-test statistics was used to evaluate the students' behavior from participating students and their parents after the pilot study, combined with the records from CCTV. The results from this paper highlight how gamification has significant positive effectiveness to a student's energy saving behavior at 95% confidence. Therefore, it can be seen that this gamification method is an alternative tool for public schools to improve the energy saving behavior of their students, which can affect the total energy consumption of the schools going forward.
机译:如今,泰国面临着能源供应不足的问题,这已导致泰国面临能源不安全的问题。因此,泰国政府已向包括公立学校在内的所有政府机构宣布减少其能源消耗。但是,由于许多障碍(称为“障碍”),要完成此任务并不容易。本文的目的是检验一种游戏化方法的有效性,该方法使学校能够在学生中创造节能行为。在Sri Ayudhya学校编写了一个试点案例研究,其中有134名学生玩了一个名为“ Power School”的游戏,并使用CCTV和调查表收集了数据。配对的t检验统计数据用于评估试验研究后参加研究的学生及其父母的行为,并结合CCTV的记录。本文的结果强调了游戏化如何以95%的置信度对学生的节能行为具有显着的积极效果。因此,可以看出,这种游戏化方法是公立学校改善学生节能行为的替代工具,这可能会影响未来学校的总能源消耗。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号