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Adaptive Automata-based Model for Iterated n-Player's Prisoner's Dilemma

机译:基于自适应自动机的迭代n玩家囚徒困境模型

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摘要

In this paper, we present a new technique of representing the player's strategies by adaptive automata, which can handle complex strategies in large populations effectively. The representation the player's strategies have a great impact on changing the player's behaviour in rational environments. This model is built on the basis of changing the behaviour of the player's gradually toward the cooperation. The gradualism is achieved by constructing three different adaptive automata at three different levels. The results showed that our model could represent the player's strategies efficiently. The results proofed that the model is able to enhance the cooperation level between the participated player's through few tournaments.
机译:在本文中,我们提出了一种通过自适应自动机来表示玩家策略的新技术,该技术可以有效地处理大量人口中的复杂策略。玩家策略的表象对于改变理性环境中玩家的行为有很大的影响。该模型是在逐步改变玩家的行为朝合作的基础上建立的。渐进性是通过在三个不同级别构建三个不同的自适应自动机来实现的。结果表明,我们的模型可以有效地代表玩家的策略。结果证明,该模型能够通过几次比赛提高参与者之间的合作水平。

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