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Automated generators of examples and problems for studying computer algorithms: A study on students' decisions

机译:用于研究计算机算法的例子和问题的自动发电机:学生决策的研究

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摘要

Purpose - The purpose of this study is to investigate students' decisions in example-based instruction within a novel self-regulated learning context. The novelty was the use of automated generators of worked examples and problem-solving exercises instead of a few handcrafted ones. According to the cognitive load theory, when students are in control of their learning, they demonstrate different preferences in selecting worked examples or problem solving exercises for maximizing their learning. An unlimited supply of examples and exercises, however, offers unprecedented degree of flexibility that should alter the decisions of students in scheduling the instruction. Design/methodology/approach - ASolver, an online learning environment augmented with such generators for studying computer algorithms in an operating systems course, was developed as the experimental platform. Students' decisions related to choosing worked examples or problem-solving exercises were logged and analyzed. Findings - Results show that students had a tendency to attempt many exercises and examples, especially when performance measurement events were impending. Strong students had greater appetite for both exercises and examples than weak students, and they were found to be more adventurous and less bothered by scaffolding. On the other hand, weak students were found to be more timid or unmotivated. They need support in the form of procedural scaffolding to guide the learning. Originality/value - This study was one of the first to introduce automated example generators for studying an operating systems course and investigate students' behaviors in such learning environments.
机译:目的 - 本研究的目的是在新颖的自我监管学习背景下调查基于示例的教学中的学生的决定。新颖性是利用工作示例的自动发电机和解决问题的练习而不是一些手工制作的练习。根据认知负荷理论,当学生控制他们的学习时,他们在选择工作的例子或解决方案时展示了不同的偏好,以便最大化他们的学习。然而,无限制的实施例和练习提供了前所未有的灵活性,应该改变学生在安排教学方面的决定。设计/方法/方法 - ASOLVER,通过这种发电机增强用于研究操作系统课程的计算机算法的在线学习环境,作为实验平台。记录并分析学生与选择合作的示例或解决解决问题的决定。研究结果 - 结果表明,学生们倾向于尝试许多练习和例子,特别是当绩效测量事件即将到来的情况下。强大的学生对练习和例子都有更多的胃口,而不是弱者,他们被发现更加冒险,而且脚手架的困难。另一方面,发现弱者更胆小或未被激活。他们需要以程序脚手架的形式支持来指导学习。原创性/值 - 本研究是第一个引入用于研究操作系统课程的自动示例生成器的研究,并在这种学习环境中调查学生的行为。

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