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Making advanced computer science topics more accessible through interactive technologies

机译:通过交互式技术使高级计算机科学主题更易于访问

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Purpose - Teaching advanced technical concepts in a computer science program to students of different technical backgrounds presents many challenges. The purpose of this paper is to present a detailed experimental pedagogy in teaching advanced computer science topics, such as computer networking, telecommunications and data structures using interactive technologies involving live exercises on Windows networking, the Web 2.0 technologies YouTube and Wiki PBworks, the network simulation software Wireshark, and a Data Structure Visualizer (DSV). Design/methodology/approach - The paper adopts an empirical approach. A novel method for teaching and learning using interactive technologies is demonstrated. Experiments are made through actual classroom teaching, students' participation and their team-oriented research projects. The assessments come from evaluations and analysis of each technology applied in the learning and teaching process. Findings - Using traditional teaching methodologies for advanced computer science topics such as networking, telecommunications and data structures present a great challenge to both instructors and students. Incorporating multiple interactive technologies into the computer science curriculum proves to be beneficial in bringing real-world applications to the classroom, enhancing understanding of abstraction, making advanced computer science topics easier to comprehend and more accessible to students of non-uniform backgrounds, encouraging active learning and providing students the opportunity to apply solutions to real-world problems. Research limitations/implications - The proposed approach needs more experimentation with more classes of various topics. Class time is limited for more comprehensive demonstrations and discussions. Originality/value - The paper presents an effective pedagogy in engaging learners in active, authentic and collaborative learning.
机译:目的-在计算机科学程序中向不同技术背景的学生教授高级技术概念提出了许多挑战。本文的目的是提供详细的实验教学法,以教授高级计算机科学主题,例如使用涉及Windows网络上的实时练习的交互式技术,Web 2.0技术YouTube和Wiki PBworks,网络模拟等交互式技术来讲授计算机网络,电信和数据结构。软件Wireshark,以及数据结构可视化工具(DSV)。设计/方法/方法-本文采用经验方法。演示了一种使用交互式技术进行教学的新颖方法。通过实际的课堂教学,学生的参与和以团队为导向的研究项目进行实验。评估来自对在学与教过程中使用的每种技术的评估和分析。研究结果-将传统的教学方法用于网络,电信和数据结构等高级计算机科学主题,对教师和学生均构成了巨大挑战。事实证明,将多种交互式技术整合到计算机科学课程中,对于将真实世界的应用程序带入课堂,增强对抽象的理解,使高级计算机科学主题更易于理解且对于背景不统一的学生更容易理解,鼓励积极学习是有益的。并为学生提供将解决方案应用于实际问题的机会。研究局限性/含义-拟议的方法需要更多的实验,涉及更多类别的各种主题。课堂时间有限,无法进行更全面的演示和讨论。原创性/价值-该论文提出了一种有效的教学法,可以促使学习者积极,真实和协作地学习。

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