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Spaced repetition learning games on mobile devices: Foundations and perspectives

机译:移动设备上的间隔式重复学习游戏:基础和观点

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摘要

Purpose - The purposes of this paper are to implement a spaced repetition algorithm into a learning game, analyze the pros and cons of this implementation and make different considerations about designing the game to make the algorithm work in an optimal way. While games offer a promising way of engaging and motivating learners to deal with a certain topic, repetitions foster immersing this topic sustainably. Those repetitions should be done at sophistically determined intervals to maximize learning outcomes. Design/methodology/approach - The work is implemented as two prototype learning games which use the SM2 algorithm for content selection and repetition scheduling. Based on our findings about user behavior, this study developed an auxiliary algorithm to aid SM2 in the special setting of a learning game. To design the game in a way which supports the spaced repetition approach, this study have analyzed best-practices in this domain and made some considerations for adapting them accordingly. Findings - An auxiliary algorithm is needed to support the usage of common spaced repetition algorithms in mobile learning games. Best-practices in designing those games need to be to suit the spaced repetitions approach. Practical implications - This paper shows the benefits of combining learning games with the spaced repetition approach and points out specifics in designing spaced repetition based mobile learning games. Originality/value - While spaced repetitions are already commonly used with other types of learning, it has yet to be implemented in learning games. This study's approach shows ways to do this and which considerations have to be made.
机译:目的-本文的目的是在学习游戏中实现一种间隔重复算法,分析这种实现的利弊,并对游戏设计进行不同考虑,以使算法以最佳方式工作。游戏提供了一种吸引和激励学习者处理特定主题的有前途的方式,而重复则促进了该主题可持续地沉浸。那些重复应该以确定的间隔进行,以最大程度地提高学习效果。设计/方法/方法-这项工作是作为两个原型学习游戏实现的,这些游戏使用SM2算法进行内容选择和重复计划。根据我们对用户行为的发现,本研究开发了一种辅助算法,以在学习游戏的特殊设置中辅助SM2。为了以一种支持间隔重复法的方式设计游戏,本研究分析了该领域的最佳做法,并提出了相应的考虑以适应这些情况。发现-需要一种辅助算法来支持移动学习游戏中常见间隔重复算法的使用。设计这些游戏的最佳实践必须适合间隔重复法。实际意义-本文展示了将学习游戏与间隔重复方法结合使用的好处,并指出了在设计基于间隔重复的移动学习游戏时的细节。原创性/价值-尽管间隔重复已经在其他类型的学习中普遍使用,但尚未在学习游戏中实现。本研究的方法显示了执行此操作的方法以及必须考虑的事项。

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