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Exploring the effects of integrating self-explanation into a multi-user game on the acquisition of scientific concepts

机译:探索将自我解释集成到多用户游戏中对科学概念的获取的影响

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The purpose of this study was to examine the impacts of embedding collaboration into a game with a self-explanation design for supporting the acquisition of light and shadow concepts. The participants were 184 fourth graders who were randomly assigned to three conditions: a solitary mode of the game with self-explanation, a collaborative mode with self-explanation, or the control condition of a single-user game without integrating self-explanation. Students' conceptual understanding was measured through an immediate posttest and a retention test with a three-week delay. Further, students' engagement in answering the prompts was also investigated. The findings showed that having students collaboratively play science-based games with a self-explanation design embedded was not sufficient to help them learn the science concepts. Rather, it was the level of engagement in responding to the self-explanation prompts that mattered.
机译:这项研究的目的是研究将协作嵌入具有自解释设计的游戏中以支持获取光影概念的影响。参与者是184个四年级生,他们被随机分配到以下三个条件:具有自我解释的游戏的单独模式,具有自我解释的协作模式或没有集成自我解释的单用户游戏的控制条件。通过立即的后期测试和保留测试(延迟了三周)来衡量学生的概念理解力。此外,还调查了学生参与回答提示的情况。调查结果表明,让学生协作玩具有嵌入式自解释设计的基于科学的游戏不足以帮助他们学习科学概念。相反,重要的是响应自我解释提示的参与程度。

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