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Being-with: A study of familiarity

机译:与人共处:对熟悉度的研究

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How people learn to use an interactive device has always been an important field of research in human-computer interaction (HCI). The theoretical bases of which have ranged from the traditional cognitive perspectives through situated learning to collectivist - social perspectives. Each of these has treated learning to use interactive devices in a typical dualistic manner with a clear distinction between "man and machine". However, in addition to simply using interactive technologies we also co-exist with them, a relationship which might be called being-with. For many of us, interactive technology has always been there (we are born into a world replete with it) and we have a deep familiarity with it. Familiarity, according to Heidegger, is non-dualistic; it is a fact of our existence, of our worldliness; it is one of the primary ways in which we relate to the world, and offers an alternate basis for thinking about how we learn to use technology. An empirical study of familiarity is presented involving a group of seniors learning to use a personal computer and the services it provides. The analysis of the resultant substantial body of interview and discussion group data lead to the conclusion that to become familiar with technology is to integrate it into one's everyday life - an everyday life which is correspondingly reconfigured. Specifically, learning to use these technologies is better seen as changing the practices of everyday life to accommodate them. This dimension of being-with potentially has significant consequences for very many aspects of HCI. So, in addition to designing for ease of use; designing for experience perhaps we should now add designing for being-with.
机译:人们如何学习使用交互式设备一直是人机交互(HCI)研究的重要领域。它的理论基础已经从传统的认知观点到情境学习再到集体主义-社会观点。这些中的每一个都已经学会了以典型的二元方式使用交互设备,并且在“人与机器”之间有明显的区别。但是,除了简单地使用交互式技术之外,我们还与它们共存,这种关系可以称为存在。对于我们许多人来说,交互式技术一直都存在(我们天生就拥有一个充满它的世界),并且我们对它非常熟悉。根据海德格尔的说法,熟悉是不二元的。这是我们存在,我们世俗的事实;它是我们与世界建立联系的主要方式之一,并为思考如何学习使用技术提供了另一种基础。进行了一项关于熟悉度的实证研究,涉及一群学习使用个人计算机及其提供的服务的老年人。通过对大量访谈和讨论组数据的分析,得出的结论是,对技术的熟悉就是将其集成到人们的日常生活中,即相应地重新配置的日常生活。具体而言,更好地将学习使用这些技术视为改变日常生活的习惯以适应这些技术。与人共处的这个维度可能对HCI的许多方面产生重大影响。因此,除了易于使用的设计之外;为体验而设计也许我们现在应该添加与人共处的设计。

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