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Seeing the First-Person Perspective in Dementia: A Qualitative Personal Evaluation Game to Evaluate Assistive Technology for People Affected by Dementia in the Home Context

机译:看痴呆症的第一人称视角:定性个人评估游戏,用于评估家庭环境中痴呆症患者的辅助技术

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The number of people with dementia is increasing rapidly. As a result, care has to be extended towards the home context. This increases the burden on both informal caregivers and persons affected by dementia. To support these people more effectively, technology could play an important role. However, it proves to be challenging to involve them in user-centred research with this purpose. Therefore, there is a need for more research approaches that gather first-hand experiences with technology from people with dementia directly. This research presents a personal evaluation game method, used in the home context to study assistive technology as experienced by its users. In parallel, a questionnaire was applied to explore the difference in data and experiences between both methods. In the study, 12 households participated, each with a person diagnosed with dementia and a partner still living with them as their informal caregiver. During a period of 3 weeks, participants experienced a dynamic lighting armature designed to improve the sleep-wake cycle and evaluated it through one of these methods. The results show that the newly developed method manages to capture the first-person perspective, and is a more appropriate research tool for people with dementia. The information gathered with the tool allowed the researchers to capture the daily lives of the participants in detail, mainly due to the diverse types of input The personal evaluation game shows a first step towards an ecologically valid tool that includes people with dementia directly. As such the method proved to be qualitative and explorative, and able to provide insights into both the technology and the daily lives of people living with dementia.
机译:痴呆症的人数正在迅速增加。结果,必须将护理扩展到家庭环境。这增加了非正式护理人员和痴呆症患者的负担。为了更有效地支持这些人,技术可以发挥重要作用。然而,事实证明,要使他们参与以用户为中心的研究具有挑战性。因此,需要更多的研究方法来直接从痴呆症患者那里收集技术的第一手经验。这项研究提出了一种个人评估游戏方法,该方法在家庭环境中用于研究其用户所体验的辅助技术。同时,使用问卷调查了两种方法之间的数据和经验差异。在这项研究中,有12个家庭参加,每个家庭都有一个被诊断为痴呆症的人和一个仍与他们住在一起的伴侣作为非正式照料者。在3周的时间内,参与者体验了旨在改善睡眠-觉醒周期的动态照明电枢,并通过其中一种方法对其进行了评估。结果表明,新开发的方法能够捕捉第一人称视角,并且是痴呆症患者更合适的研究工具。使用该工具收集的信息使研究人员可以详细捕获参与者的日常生活,这主要是由于输入的类型多种多样。个人评估游戏显示了迈向生态有效工具的第一步,该工具直接包括痴呆症患者。因此,该方法被证明是定性和探索性的,并且能够为痴呆症患者的技术和日常生活提供见解。

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