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Exploring the role of drama and storyboarding in learner-centered scenario generation

机译:探索戏剧和故事板在以学习者为中心的场景生成中的作用

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Involving learners at an early stage of learning environment design enables the researchers to base a system around their needs. This approach is particularly advantageous when designing innovative system that encourages the experiential and entertaining activities of learners in areas such as social learning. The paper describes the learner centered design process which was used to develop a visual representation for interactive narrative in Shimpai Muyou! focusing on the difficult and often devastating problem of bullying in schools. Early consultation with our users through the use of drama and electronic storyboarding techniques ensured that the representations we proposed could be comprehended and subsequently generated by children in the target age group. A rich picture of the process and effects of children involvement in the creation of believable synthetic characters and engaging scenarios has been presented that has revealed several important design implications.
机译:在学习环境设计的早期阶段让学习者参与进来,使研究人员可以围绕他们的需求建立一个系统。当设计创新系统来鼓励学习者在社会学习等领域的体验性和娱乐性活动时,这种方法特别有利。本文介绍了以学习者为中心的设计过程,该过程用于在Shimpai Muyou!中开发交互式叙事的视觉表示!关注学校中欺凌的难题,这往往是毁灭性的。通过使用戏剧和电子故事板技术与我们的用户进行早期咨询,可以确保目标年龄段的儿童能够理解并提出我们提出的陈述。展示了儿童参与创造令人信服的合成角色和引人入胜的场景的过程和效果的丰富画面,揭示了几个重要的设计含义。

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