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Open Source Is No Game

机译:开源不是游戏

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Ned Lerner is in it, but his goal with collaboration tools is to keep IT out of the way. In leading development of Sony Computer Entertainment's Sharing Information Portal, he used mostly open source applications. "If you have to bring in the IT expert every time you try to make a change, you tend not to make any," says Lerner, director of tools and technology, who will speak at this week's Enterprise 2.0 Conference in Boston. "So a lot of these [applications] are basically self-service." Sony developers use wikis based on the open source Atlassian Confluence for collaborative game design. Games are multimillion-dollar projects involving hundreds of people, and Lerner trusts the documentation to wikis. How far will Lerner push the open source Web 2.0 approach? Lately he's touting Skype and Webcams as an alternative to high-end videoconferencing, where "the hassle factor is just too much."
机译:Ned Lerner参与其中,但是他与协作工具的目标是使IT不受干扰。在Sony Computer Entertainment的Sharing Information Portal的领先开发中,他主要使用开源应用程序。工具和技术主管勒纳说:“如果每次尝试进行更改时都必须聘请IT专家,那往往什么也做不了。”他将在本周在波士顿举行的Enterprise 2.0大会上发表讲话。 “因此,这些(应用程序)中的许多基本上都是自助服务。”索尼开发人员使用基于开源Atlassian Confluence的Wiki进行协作游戏设计。游戏是一个价值数百万美元的项目,涉及数百人,Lerner相信Wiki的文档。 Lerner将把开源Web 2.0方法推到多远?最近,他吹捧Skype和网络摄像头作为高端视频会议的替代产品,“麻烦的因素太多了”。

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