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Virtual Worlds: A Performative Perspective on Globally Distributed, Immersive Work

机译:虚拟世界:从全球角度看待沉浸式作品的表演视角

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摘要

Virtual worlds are immersive, simulated, persistent, and dynamic environments that include rich graphi-cal three dimensional spaces, high fidelity audio, motion, viewpoint, and interactivity. Initially dismissed as environments of play, virtual worlds have gained legitimacy in business and educational settings for their application in globally distributed work, project management, online learning, and real-time simulation. Under-standing the emergent aspects of these virtual worlds and their implications for organizations will require both new theories and new methods. We propose that a performative perspective may be particularly useful as it challenges the existence of independent objects with fixed or given properties and boundaries, and focuses instead on situated and relational practices that enact entangled and contingent boundaries, entities, identities, and effects.
机译:虚拟世界是身临其境,模拟,持久和动态的环境,其中包括丰富的图形三维空间,高保真音频,运动,视点和交互性。虚拟世界最初被视为游戏环境,但由于其在全球分布的工作,项目管理,在线学习和实时模拟中的应用而在商业和教育环境中获得了合法性。要了解这些虚拟世界的新兴方面及其对组织的影响,将需要新的理论和方法。我们建议,表演性视角可能特别有用,因为它挑战了具有固定或给定属性和边界的独立对象的存在,而侧重于制定纠缠和偶然的边界,实体,身份和效果的处境和关系实践。

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