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How Do Small and Medium-Sized Game Companies Use Analytics?An Attention-Based View of Game Analytics

机译:中小型游戏公司如何使用分析?一个基于关注的游戏分析视图

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The widespread adoption of the freemium business model together with the introduction of cost-efficient analytics tools have made the use of analytics pervasive in the game industry. While big data and analytics have drawn extensive scholarly attention, the research focusing particularly on game analytics is scant and largely descriptive. Thus, there is a need for research focusing on how game companies employ analytics. In this study, we analyze data collected through a set of in-depth interviews of small and medium-sized freemium game developers. We identify four main roles of game analytics: 1) sense-making device, 2) decision-support system, 3) communication tool, and 4) hygiene factor. We employ the attention-based view of the firm to discuss how these roles diverge and converge in terms of organizational attention. The study advances the research on the roles and business value of analytics in the game and software industry.
机译:Freemium商业模式的广泛采用与推出成本效益的分析工具一起使用了游戏行业的分析普遍存在。虽然大数据和分析绘制了广泛的学术关注,但专注于游戏分析的研究是狭隘的,并且在很大程度上是描述性的。因此,需要研究专注于游戏公司如何使用分析。在本研究中,我们分析了通过一套深入的小型屡获殊型游戏开发人员收集的数据。我们确定游戏分析的四个主要角色:1)感应装置,2)决策支持系统,3)通信工具和4)卫生因子。我们采用了坚定的关注观,讨论这些角色如何在组织关注方面发出和汇合。该研究进展了游戏和软件行业分析的作用和商业价值研究。

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